by David McLellan
Kevin D set up a Black Powder learning game. It was the “not-Shiloh” battle from the examples in the rule book.
Bob H, Kevin S, and Sander commanded the Rebel brigades, with Chuck in overall command.
David M, Phillip, and Lance led the Union brigades with Randy as Union commander.

Here you see the Union camp and setup as well as the initial two Confederate turns. We became experienced with evading charges and fire combat, as well as giving and executing movement orders.
The Union advance continues. Sander takes up a blocking position on the Rebel right flank and disorders the Union battery and one regiment with accurate fire. Kevin rolls a blunder when attempting to charge the Union pickes - and gets … charge nearest enemy for his blunder move.

We see some action in the town as Phillip’s reserves enter and Lance sends one regiment across the bridge. Sander and David trade fire for a few turns, and David’s Union troops close to close range. Randy makes use of the CO to remove casualty points, and finally one of Sander’s regiments breaks. His brigade also reaches its brigade failure point at the same time.
Note that Reb artillery. Kevin rolled another blunder and got to charge nearest enemy with the artillery, placing them on the flank of the Union brigades that had damaged Sander. My brigade was close to breaking as well, but I managed to hold on.

You can see action at a distance between Bob and Lance. I lost track of what was happening over there.
The Union cavalry seemed to fail it movement rolls often, and just got into position as the game was ending. In my best Judson Kilpatrick imitation, I ordered them to charge the shaken and disordered Rebel infantry. Not a good idea. I pushed the infantry back, but nearly went shaken as well as taking another try at making my entire brigade shaken.