Glory Playtest in Austin
By Dave da Webhead
We did a big playtest of Rob and Scott’s Glory Napoleonic rules this Sunday. This was our first serious attempt at a non-Peninsular game. The setting was 1813 and the French (Ken, David McClellan, David Morgenthaler, and Kevin Stork) took on a hodgepodge allied force of Austrians and Russians (me, Micheal, Gordon, and Frank). We still don’t have enough figures painted up so we did some proxying from our Penisular armies but it was still a pretty game even though the figures didn’t bear close scrutiny
Left: Overview of the initial setup from the allied side of the table.
Middle: French guns deploy behind a hill ready to prolong up
Right: The allies after their first move.
The scenario was a meeting engagement with the objective a ford located in the center of the board. We rolled for terrain and I got 2 built-up areas close to the objective, two gentle hills on either side of the towns and 3 roads, all in all a pretty nice setup. The French only had one road to feed in reinforcements so I think we came out ahead on terrain deployment. Young Michael and Gordon had trouble bringing in reinforcements. This was epecially troublesome for Micheal as the French had deployed their best brigades (two Bavarian battalions, a battalion of Wurttembergers, and a Nassau battalion ) and their best artillery to face him on that flank.
Left: Michael (white t-shirt), Kevin Stork (red t-shirt), Ken (blue striped golf shirt), and Frank McReynolds (standing semi-out of frame). Note the huge Austrian battalion in column in the foreground on the left side of the table.
Middle: Micheal continues to have trouble bringing in reinforcements, I shift two of my battalions over to support him.
Right: Micheal’s gun battery gets some support from an Opelchenie battalion I just painted up (we were running them as regular troops).
Ken gets full points for aggressiveness as he sends his battalions hell-bent-for-leather into the teeth of Michael’s gun battery. Unfortunately for Ken, I bring up two supporting battalions and fire from the guns staggers his formations as the Bavarians fall behind and the Nassau battalion continues to advance. Dave Morganthaler brings up some French conscript battalions to occupy the ford and the orchard next to it. French artillery wrecks havoc as Kevin Stork has the guns well positioned and his dice rolls aren’t bad either. Bavarian Jagers move up the allied left flank and Michael doesn’t really have much to oppose him. I bring over my general to help roll for desperately needed reinforcements for that flank. I can’t remember if it was Gordon or Frank, but one of them had a general killed by artillery fire and Gordon can’t seem to get our cavalry to appear.
Left: Nassau battalion continues to advance even though the Bavarians have faltered. Michael finally gets a battalion of infantry in support. One of Dave Morganthaler’s conscript battalions reaches the ford and comes under heavy fire from my battalions in the town.
Middle: The Nassau battalion comes under murderous fire from two infantry battalions and close range canister. They break.
Right: Gotta love the look on Dave’s face when he gets the order to attack with his conscripts.
Things gets really nasty for the allies when we try to launch attacks. Gordon finally gets his hussars but they come in on the wrong road and attempt to charge the Bavarian Jagers. One of the big Austrian battalions tries to assualt a conscript french battalion. Both attackers come under murderous supporting fire especially from artillery and both attacks are bloodily repulsed. What little gains the allies have from these attacks is lost because the neither attack is properly supported.
Far Left: Nassau battalion in full flight after a valiant advance is finally broken.
Middle Left: Gordon’s Hussars (proxied with some Spanish cavalry models) finally show up but on the wrong flank.
Middle Right: Huge Austrian battalion breaks after it comes under murderous fire trying to charge.
Far Right: The hussars flee.
We get in 6 or 7 seven turns before we need to stop because its getting close to five o’clock. We determine that the battle is a bloody draw. The Allies are bloodied to the point that they can no longer sustain an attack and the French conscripts are not up to the task of pushing my Russians out of the town to take the objective. A very fun game with lots of action. A few more rules refinements are discussed post game (as per usual). We’ll see what Rob and Scott come up with after this game.



